One Stroke is a free browser puzzle game with one simple rule: connect every line on the board using a single continuous stroke, never lifting your finger, and using each line exactly once. There's no download and no account — open the page and you're tracing your first puzzle in seconds. Lift your finger before you've used every line and the stroke breaks, forcing a restart, so every solve has to be planned, not stumbled into. Play through 100 hand-tuned Classic levels, take on a Daily Challenge that's the same for every player each day, or push an Endless run as far as your streak can carry it — free, right now, at Game CMB.
One Stroke is a tracing puzzle built on a real branch of math — Eulerian paths, the same idea behind the classic "draw this shape without lifting your pen" party trick. Every level is a web of nodes connected by lines. Your job is to drag a single unbroken stroke through the entire board, crossing every line exactly once, without ever lifting your finger until the whole thing is solved. Cross a line twice, skip one, or lift your finger too early, and you haven't solved it — you've broken it.
What makes that rule interesting instead of just restrictive is that every puzzle in One Stroke is mathematically guaranteed to be solvable before it's ever shown to you — there's no such thing as an impossible board. That means every failure is genuinely on you: a plan that didn't account for the whole shape, or a finger lifted a half-second too early. The game runs entirely in the browser on HTML5 Canvas, with glowing nodes, a live particle trail following your stroke, and a dark neon look that works identically on a phone or a desktop — no install, no plugin, no loading screen.
Most tracing or connect-the-dots puzzles let you fumble your way to a solution through trial and error — drag around long enough and you'll eventually stumble onto the right order. One Stroke removes that safety net the moment you lift your finger: an unfinished stroke doesn't pause, it breaks. That single rule turns every board into something you have to actually read before you touch it, because a mid-puzzle "let me start over and think" costs you the whole attempt, not just a few seconds.
That tension is exactly what keeps a level from feeling solved too easily. The early boards teach you to spot the two endpoints and trace a rough plan in your head; by the time you're a few dozen levels in, spotting that plan at a glance becomes its own small rush — the moment right before you touch the first node, when you can already see the whole path in your mind, is the actual hook. Endless mode sharpens that further: since your streak only grows on a genuinely clean solve, going faster isn't the goal past a certain point — going cleanly is. And because the Daily Challenge hands every single player the exact same puzzle, there's a built-in reason to come back every day even after you've cleared every Classic level: today's board is the one thing on the leaderboard that resets to a level playing field for everyone, every 24 hours.
Yes. One Stroke is completely free to play in your browser on Game CMB, on desktop or mobile, with no download, purchase, or account required.
Each puzzle is a set of nodes connected by lines. The goal is to drag a single continuous stroke that crosses every line exactly once, without ever lifting your finger, until the entire board is connected.
Lifting your finger before the puzzle is fully solved breaks your stroke and restarts that attempt from the beginning. Crossing a wrong or already-used line, on the other hand, only counts as a mistake — it doesn't end your attempt, so you can keep going.
Yes. Every One Stroke puzzle is generated and mathematically verified to be solvable before it's ever shown to you, using the same graph theory behind the classic "draw this without lifting your pen" trick. There is no such thing as an impossible board.
Yes, every level has a hint button. One Stroke's hints are calculated to always point to a move that keeps the puzzle solvable — a hint will never set you up for an unavoidable dead end later in the puzzle.
The Daily Challenge is a single puzzle at a fixed difficulty that's identical for every player on a given day. Its own leaderboard resets daily, so it's a fair, apples-to-apples way to compare your solve against everyone else playing that same day.
Endless mode starts where the 100 Classic levels leave off and keeps generating progressively larger puzzles for as long as you keep solving them. Your streak grows only when you clear a puzzle perfectly — no mistakes, hints, or restarts — and a messy clear costs you one point off the streak rather than resetting it to zero. Your cumulative score for the run is saved even if you stop partway through.
Your score for a puzzle is based on how quickly you completed it and how clean the run was — fewer mistakes, hints, and restarts all raise your score, and a completely flawless solve earns a real bonus on top.
No account is required. Your progress is tracked automatically in your browser, and you only need to type a nickname when you want a run's score to appear on a leaderboard.
Yes. One Stroke is fully responsive and playable on mobile browsers, with the same drag-to-trace controls as desktop.
Yes — three of them. One Stroke tracks separate leaderboards for Classic levels (per level), the Daily Challenge, and Endless mode, each showing the global top 10 plus your own rank.
The board is waiting, and so is the moment right before you touch the first node — when the whole path either clicks into place or it doesn't. Play One Stroke now on Game CMB — free, instant, no download required.
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